Hey, thanks for sharing it around Also thanks for the discussion. You ended up being right after I took another look at the circuit board and noticed the traces around that PCB
It's getting a lot of support so thank you everyone. The revision I have up now looks right when I compared it to other pedals that I would believe it is based on (Dallas Rangemaster?/BMP).
It is my first attempt at reverse engineering a pedal so I knew I wasn't going to get it right straight away. It's a learning experience for me.
I'm probably going to have to keep this pedal now, since I assume the price will plummet. Also... it actually sounds damn good with my bass.
Re: Human Gear Animato - WIP
Posted: 20 Oct 2014, 04:36
by Crowella
Give you guys the heads up that the schematic works. While I haven't been able to replicate it 100% as it is, I managed to get a very close sounding version with some lower gain, silicon transistors.
I'll get around to boxing one in a week or so, just going to sit tight and wait for the parts. The germanium transistors may take a while though.
Re: Human Gear Animato - WIP
Posted: 29 Oct 2014, 00:48
by johnk
thanks for posting the schematic Adam!
I think that mine came out pretty nice. since I play bass and I wanted more low end available, I also added a tilt control to it.
Re: Human Gear Animato - WIP
Posted: 29 Oct 2014, 10:46
by albru80
Hi John!
Usual great job!
What values did you use for your tilt control?
How did you wire it?
Re: Human Gear Animato - WIP
Posted: 01 Nov 2014, 23:27
by johnk
albru80 wrote:Hi John!
Usual great job!
What values did you use for your tilt control?
How did you wire it?
the tilt circuit is on the output.
I used 10ns on tilt so the center freq of the tilt is 504hz.
Re: Human Gear Animato - WIP
Posted: 05 Nov 2014, 04:46
by Crowella
Hi again, got the clone working. The clone has loads more gain, has ever so slightly less mids but has less noise and sounds clearer IMO.
Not a pretty pedal by any means but I just wanted function over form.
Put some sound clips up for a listen. I'll have to fix one error in the schematic where C9 is put in the wrong way around. Also should note that with this much gain, you don't need to pump the treble booster too much so you can dial the trimpot pretty low when you set it up. Or you can muck around and see where it takes you. Just be warned, I mean it when I say it has lots of gain.
Sound samples: A/B of Original and Clone:
LS-2 Clean Blend with Clone:
Re: Human Gear Animato - WIP
Posted: 06 Nov 2014, 18:53
by modman
Crowella wrote:I'm probably going to have to keep this pedal now, since I assume the price will plummet. Also... it actually sounds damn good with my bass.
On the contrary, look at first series Klons and their prices. In addition, you got promoted to Degoop Doctor.
We also need a direct link to last version (v9) if that's correct:
Re: Human Gear - Animato
Posted: 06 Nov 2014, 21:34
by johnk
I just finshed #2 and it sounds great:
Re: Human Gear - Animato
Posted: 11 Nov 2014, 07:43
by albru80
Hi John,
In your PCB, looking at the schematic, did you send the Q2 collector to 9V?
Re: Human Gear - Animato
Posted: 11 Nov 2014, 08:41
by johnk
on Adam's schematic, Q2's collector goes to a 10K resistor to the 9V rail. Q1's goes to 9V and that's how I built mine.
Re: Human Gear - Animato
Posted: 11 Nov 2014, 09:37
by albru80
Thanks for the help!!!
Re: Human Gear Animato - WIP [traced]
Posted: 12 Nov 2014, 02:22
by Crowella
modman wrote:
Crowella wrote:I'm probably going to have to keep this pedal now, since I assume the price will plummet. Also... it actually sounds damn good with my bass.
On the contrary, look at first series Klons and their prices. In addition, you got promoted to Degoop Doctor.
We also need a direct link to last version (v9) if that's correct:
Whoa, honoured by that title. Was genuinely not expecting that.
This is the current revision, 1.10 which corrected an error in one of the capacitor polarities.
I haven't made a PCB yet that I would put up here. Mine is extremely compact and probably not ideal.
Re: Human Gear - Animato
Posted: 12 Nov 2014, 11:36
by Crowella
I couldn't edit? Hmm. Anyway, this is the .pdf file with the parts list and schematic also.
Re: Human Gear - Animato
Posted: 26 Dec 2014, 17:40
by 2lane
i can't find NTE102A and NTE103A
what can substitute
Re: Human Gear - Animato
Posted: 26 Dec 2014, 18:55
by johnk
2lane wrote:i can't find NTE102A and NTE103A
what can substitute
IME, pretty much any germanium transistors with an hfe from 80-120.
Re: Human Gear - Animato
Posted: 26 Dec 2014, 23:43
by Crowella
Yep, what John said. Basically, any low gain gemanium pair should suffice and will give you plenty of oomph. The trimpot should give you more than enough range to play around with. and IMO, you won't need to set it terribly high either.
You can even use one germanium and one silicon transistor and still get good effect. I've used a AC128 and a 2N5088 together with good results.
Also, the 22uF mod creates some really nice fuzzy decay tones. I do recommend.
Re: Human Gear - Animato
Posted: 30 Dec 2014, 16:41
by 2lane
thank you
Re: Human Gear - Animato
Posted: 06 Feb 2017, 16:13
by aishabag23
johnk wrote:I just finshed #2 and it sounds great: