Human Gear - Animato  [traced]

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Human Gear - Animato

Postby vvangelovski » 10 Oct 2014, 11:57

Hi guys

This is not my work. A user on reddit posted this yesterday:
http://www.reddit.com/r/diypedals/comments/2irhpk/human_gear_animato_diyschematics_wip/

He paid 500 AUD just to get a hold of this baby and dissect it.

Looks like it's based on a big muff with an interesting twist. Gooped, but not that hard to trace.

It would be cool to get your input to have this fully traced and confirmed.

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Crowella (12 Oct 2014, 12:10)
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Re: Human Gear Animato - WIP

Postby Intripped » 11 Oct 2014, 09:21

the same guy started a thread on DYSB too:
http://www.diystompboxes.com/smfforum/i ... c=108850.0
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Re: Human Gear Animato - WIP

Postby Crowella » 12 Oct 2014, 11:13

Hey, thanks for sharing it around :D Also thanks for the discussion. You ended up being right after I took another look at the circuit board and noticed the traces around that PCB :D

It's getting a lot of support so thank you everyone. The revision I have up now looks right when I compared it to other pedals that I would believe it is based on (Dallas Rangemaster?/BMP).

It is my first attempt at reverse engineering a pedal so I knew I wasn't going to get it right straight away. It's a learning experience for me. :)

I'm probably going to have to keep this pedal now, since I assume the price will plummet. :slap: Also... it actually sounds damn good with my bass. :lol:

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Re: Human Gear Animato - WIP

Postby Crowella » 20 Oct 2014, 05:36

Give you guys the heads up that the schematic works. While I haven't been able to replicate it 100% as it is, I managed to get a very close sounding version with some lower gain, silicon transistors.


Link


I'll get around to boxing one :block: in a week or so, just going to sit tight and wait for the parts. The germanium transistors may take a while though.

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Re: Human Gear Animato - WIP

Postby johnk » 29 Oct 2014, 01:48

thanks for posting the schematic Adam!
I think that mine came out pretty nice. since I play bass and I wanted more low end available, I also added a tilt control to it.

Image

Image
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Re: Human Gear Animato - WIP

Postby albru80 » 29 Oct 2014, 11:46

Hi John!
Usual great job!
What values did you use for your tilt control?
How did you wire it?
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Re: Human Gear Animato - WIP

Postby johnk » 02 Nov 2014, 00:27

albru80 wrote:Hi John!
Usual great job!
What values did you use for your tilt control?
How did you wire it?


the tilt circuit is on the output.
I used 10ns on tilt so the center freq of the tilt is 504hz.
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Re: Human Gear Animato - WIP

Postby Crowella » 05 Nov 2014, 05:46

Hi again, got the clone working. The clone has loads more gain, has ever so slightly less mids but has less noise and sounds clearer IMO.

Not a pretty pedal by any means but I just wanted function over form.

Image

Put some sound clips up for a listen. I'll have to fix one error in the schematic where C9 is put in the wrong way around. Also should note that with this much gain, you don't need to pump the treble booster too much so you can dial the trimpot pretty low when you set it up. Or you can muck around and see where it takes you. Just be warned, I mean it when I say it has lots of gain. :lol:

Sound samples: A/B of Original and Clone:
https://soundcloud.com/adamcrowell1990/ ... clone-demo

LS-2 Clean Blend with Clone:
https://soundcloud.com/adamcrowell1990/ ... -much-muse
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Re: Human Gear Animato - WIP

Postby modman » 06 Nov 2014, 19:53

Crowella wrote:I'm probably going to have to keep this pedal now, since I assume the price will plummet. :slap: Also... it actually sounds damn good with my bass. :lol:

On the contrary, look at first series Klons and their prices. In addition, you got promoted to Degoop Doctor.
We also need a direct link to last version (v9) if that's correct:
https://drive.google.com/file/d/0B7Lx-E ... VSUWs/view
"The whole point of diy is diy. It's not dsoiyathodtr - do some of it yourself and then have others do the rest" (paulc)
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Re: Human Gear - Animato

Postby johnk » 06 Nov 2014, 22:34

I just finshed #2 and it sounds great:

Image

Image
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Re: Human Gear - Animato

Postby albru80 » 11 Nov 2014, 08:43

Hi John,
In your PCB, looking at the schematic, did you send the Q2 collector to 9V?
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Re: Human Gear - Animato

Postby johnk » 11 Nov 2014, 09:41

on Adam's schematic, Q2's collector goes to a 10K resistor to the 9V rail. Q1's goes to 9V and that's how I built mine.
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Re: Human Gear - Animato

Postby albru80 » 11 Nov 2014, 10:37

Thanks for the help!!!
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Re: Human Gear Animato - WIP  [traced]

Postby Crowella » 12 Nov 2014, 03:22

modman wrote:
Crowella wrote:I'm probably going to have to keep this pedal now, since I assume the price will plummet. :slap: Also... it actually sounds damn good with my bass. :lol:

On the contrary, look at first series Klons and their prices. In addition, you got promoted to Degoop Doctor.
We also need a direct link to last version (v9) if that's correct:
https://drive.google.com/file/d/0B7Lx-E ... VSUWs/view

Whoa, honoured by that title. :D Was genuinely not expecting that.

This is the current revision, 1.10 which corrected an error in one of the capacitor polarities.
http://i.imgur.com/asAZ4Xx.png
Image

I haven't made a PCB yet that I would put up here. Mine is extremely compact and probably not ideal.

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Re: Human Gear - Animato

Postby Crowella » 12 Nov 2014, 12:36

I couldn't edit? Hmm. Anyway, this is the .pdf file with the parts list and schematic also.
https://drive.google.com/file/d/0B7Lx-E ... sp=sharing

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Re: Human Gear - Animato

Postby 2lane » 26 Dec 2014, 18:40

i can't find NTE102A and NTE103A

what can substitute

:cry:
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Re: Human Gear - Animato

Postby johnk » 26 Dec 2014, 19:55

2lane wrote:i can't find NTE102A and NTE103A

what can substitute

:cry:



IME, pretty much any germanium transistors with an hfe from 80-120.
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Re: Human Gear - Animato

Postby Crowella » 27 Dec 2014, 00:43

Yep, what John said. Basically, any low gain gemanium pair should suffice and will give you plenty of oomph. The trimpot should give you more than enough range to play around with. and IMO, you won't need to set it terribly high either. :)

You can even use one germanium and one silicon transistor and still get good effect. I've used a AC128 and a 2N5088 together with good results.

Also, the 22uF mod creates some really nice fuzzy decay tones. I do recommend. :D
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Re: Human Gear - Animato

Postby 2lane » 30 Dec 2014, 17:41

:D thank you
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Re: Human Gear - Animato

Postby aishabag23 » 06 Feb 2017, 17:13

johnk wrote:I just finshed #2 and it sounds great:

[ Image ]

[ Image ]


Slick as usual, John. Would you be willing to share your PCB layout? That tilt option is awesome. :applause:
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