?modman wrote:![]()
Devi, I'm sorry (seems like I'm the only one to notice), but what up with that logo, darling?
Maybe I should register freestompboxes.org as a trademark?![]()
Thanks.modman wrote:I think it's a bold venture...to say the least.
?modman wrote:![]()
Devi, I'm sorry (seems like I'm the only one to notice), but what up with that logo, darling?
Maybe I should register freestompboxes.org as a trademark?![]()
Thanks.modman wrote:I think it's a bold venture...to say the least.

Absolutely. Ken has mentioned his experience with connectors used in the automobile industry for testing, and they apparently stand up well over years of abuse in a workshop environment, so I think we will be golden on that front.DrNomis wrote:if you're going to implement a cartridge system the contacts need to be of some type that doesn't suffer from the oxide buildup for reliable operation of the effects....some food for thought for you,Devi.....
Devi Ever wrote:Absolutely. Ken has mentioned his experience with connectors used in the automobile industry for testing, and they apparently stand up well over years of abuse in a workshop environment, so I think we will be golden on that front.DrNomis wrote:if you're going to implement a cartridge system the contacts need to be of some type that doesn't suffer from the oxide buildup for reliable operation of the effects....some food for thought for you,Devi.....

Black Dynamite wrote:you need to shut the fuck up when grown folks is talkin.
Every bit counts!!! Thank you!coldcraft wrote:I threw in my $10. Wish I could do more, but there's a wedding to save for. Looking forward to that ad space (and the console of course!)
I understand that different FX will be on different cartridges, and you can swap them but beyond that.... I can't imagine how the DIY fx community will benefit from this in any way. It's surely too restrictive to impose a standard for experienced engineers, and too complex for "the newest DIYer"?Devi Ever wrote:We're doing the heavy lifting of saying "You know what... this is the way it should be done, and done well... now let's make it affordable and get the standard going." and making it easy enough for anyone from the newest DIYer to the most experienced engineer to get on board and get a lot of use out of the format.
modman wrote: ↑ Let's hope it's not a hit, because soldering up the same pedal everyday, is a sad life. It's that same ole devilish double bind again...
Desdog wrote:reminds me of my youth:
Don't understand what's so open source about cartridges?

+1Dr Tony Balls wrote:now if someone made one of THESE for adults building pedals.....
I used to love toying around with that as a kid.Dr Tony Balls wrote:now if someone made one of THESE for adults building pedals.....
Excellent!jubal81 wrote:OK, this video finally made it click for me. I'm getting pretty excited now.
I see a lot of people seem to associate 'console' with the concept of being locked in. But this is the opposite. You're completely opening up the platform to anyone.
Anything out there can be adapted to it pretty easily and with a $50-ish entry point people will be more likely to take a chance on something they might not if it's $200. So you get more innovation, builders get more exposure and players get more effects to goof around with.
This is even great for hardcore DIYers (like me) who never buy commercial effects. Buy your own headers at Mouser and build the 50-cartridge console. And for $50, it makes more sense to buy an effect than to engineer and build a copy.
K, you got me. Loves it!